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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * &lt;p>cc.TMXLayer represents the TMX layer. &lt;/p>
<span class='line'> 29</span>  *
<span class='line'> 30</span>  * &lt;p>It is a subclass of cc.SpriteBatchNode. By default the tiles are rendered using a cc.TextureAtlas. &lt;br />
<span class='line'> 31</span>  * If you modify a tile on runtime, then, that tile will become a cc.Sprite, otherwise no cc.Sprite objects are created. &lt;br />
<span class='line'> 32</span>  * The benefits of using cc.Sprite objects as tiles are: &lt;br />
<span class='line'> 33</span>  * - tiles (cc.Sprite) can be rotated/scaled/moved with a nice API &lt;/p>
<span class='line'> 34</span>  *
<span class='line'> 35</span>  * &lt;p>If the layer contains a property named "cc.vertexz" with an integer (in can be positive or negative), &lt;br />
<span class='line'> 36</span>  * then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth. &lt;/p>
<span class='line'> 37</span>  *
<span class='line'> 38</span>  * &lt;p>On the other hand, if the "cc.vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value. &lt;br />
<span class='line'> 39</span>  * Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be:  &lt;/p>
<span class='line'> 40</span>  *
<span class='line'> 41</span>  * glAlphaFunc( GL_GREATER, value ) &lt;br />
<span class='line'> 42</span>  *
<span class='line'> 43</span>  * &lt;p>"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. &lt;br />
<span class='line'> 44</span>  * The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different value, like 0.5.&lt;/p>
<span class='line'> 45</span>  * @class
<span class='line'> 46</span>  * @extends cc.SpriteBatchNode
<span class='line'> 47</span>  */</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="NAME">cc.TMXLayer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteBatchNode.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TMXLayer# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="COMM">//size of the layer in tiles</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">    </span><span class="NAME">_layerSize</span><span class="PUNC">:</span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="NAME">_mapTileSize</span><span class="PUNC">:</span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">    </span><span class="NAME">_tiles</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">_tileSet</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">_layerOrientation</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="NAME">_properties</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">    </span><span class="COMM">//name of the layer</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="NAME">_layerName</span><span class="PUNC">:</span><span class="STRN">""</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="COMM">//TMX Layer supports opacity</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="NAME">_opacity</span><span class="PUNC">:</span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">    </span><span class="NAME">_minGID</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="NAME">_maxGID</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="COMM">//Only used when vertexZ is used</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="NAME">_vertexZvalue</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">    </span><span class="NAME">_useAutomaticVertexZ</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="NAME">_alphaFuncValue</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">    </span><span class="COMM">//used for optimization</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">    </span><span class="NAME">_reusedTile</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">    </span><span class="NAME">_atlasIndexArray</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">    </span><span class="COMM">//used for retina display</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">    </span><span class="NAME">_contentScaleFactor</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 71</span> 
<span class='line'> 72</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 73</span>      *  Constructor
<span class='line'> 74</span>      */</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">        </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">        </span><span class="NAME">this._isUseCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">        </span><span class="NAME">this._layerSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">        </span><span class="NAME">this._mapTileSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 83</span> 
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 85</span>      * @return {cc.Size}
<span class='line'> 86</span>      */</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="NAME">getLayerSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._layerSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 92</span>      * @param {cc.Size} Var
<span class='line'> 93</span>      */</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">    </span><span class="NAME">setLayerSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="NAME">this._layerSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 99</span>      * Size of the map's tile (could be different from the tile's size)
<span class='line'>100</span>      * @return {cc.Size}
<span class='line'>101</span>      */</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">    </span><span class="NAME">getMapTileSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>105</span> 
<span class='line'>106</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>107</span>      * @param {cc.Size} Var
<span class='line'>108</span>      */</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="NAME">setMapTileSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">        </span><span class="NAME">this._mapTileSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>112</span> 
<span class='line'>113</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>114</span>      * Pointer to the map of tiles
<span class='line'>115</span>      * @return {Array}
<span class='line'>116</span>      */</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">    </span><span class="NAME">getTiles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tiles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>120</span> 
<span class='line'>121</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>122</span>      * @param {Array} Var
<span class='line'>123</span>      */</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">    </span><span class="NAME">setTiles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">        </span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>127</span> 
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>129</span>      * Tile set information for the layer
<span class='line'>130</span>      * @return {cc.TMXTilesetInfo}
<span class='line'>131</span>      */</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="NAME">getTileSet</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tileSet</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>135</span> 
<span class='line'>136</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>137</span>      * @param {cc.TMXTilesetInfo} Var
<span class='line'>138</span>      */</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="NAME">setTileSet</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="NAME">this._tileSet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>142</span> 
<span class='line'>143</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>144</span>      * Layer orientation, which is the same as the map orientation
<span class='line'>145</span>      * @return {Number}
<span class='line'>146</span>      */</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">    </span><span class="NAME">getLayerOrientation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._layerOrientation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>150</span> 
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>152</span>      * @param {Number} Var
<span class='line'>153</span>      */</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">setLayerOrientation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="NAME">this._layerOrientation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>159</span>      * properties from the layer. They can be added using Tiled
<span class='line'>160</span>      * @return {Array}
<span class='line'>161</span>      */</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">getProperties</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._properties</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>165</span> 
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>167</span>      * @param {Array} Var
<span class='line'>168</span>      */</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="NAME">setProperties</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">        </span><span class="NAME">this._properties</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>172</span> 
<span class='line'>173</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>174</span>      * Initializes a cc.TMXLayer with a tileset info, a layer info and a map info
<span class='line'>175</span>      * @param {cc.TMXTilesetInfo} tilesetInfo
<span class='line'>176</span>      * @param {cc.TMXLayerInfo} layerInfo
<span class='line'>177</span>      * @param {cc.TMXMapInfo} mapInfo
<span class='line'>178</span>      * @return {Boolean}
<span class='line'>179</span>      */</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">    </span><span class="NAME">initWithTilesetInfo</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tilesetInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">layerInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mapInfo</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: is 35% a good estimate ?</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo._layerSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">totalNumberOfTiles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">totalNumberOfTiles</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.35</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// 35 percent is occupied ?</span><span class="WHIT">
<span class='line'>185</span> 
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tilesetInfo</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">tilesetInfo.sourceImage.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">            </span><span class="COMM">// layerInfo</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">            </span><span class="NAME">this._layerName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo.name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">            </span><span class="NAME">this._layerSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">            </span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo._tiles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">            </span><span class="NAME">this._minGID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo._minGID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">            </span><span class="NAME">this._maxGID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo._maxGID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">            </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerInfo._opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">            </span><span class="NAME">this.setProperties</span><span class="PUNC">(</span><span class="NAME">layerInfo.getProperties</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">            </span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getContentScaleFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> 
<span class='line'>200</span> </span><span class="WHIT">            </span><span class="COMM">// tilesetInfo</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">            </span><span class="NAME">this._tileSet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tilesetInfo</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> 
<span class='line'>203</span> </span><span class="WHIT">            </span><span class="COMM">// mapInfo</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">            </span><span class="NAME">this._mapTileSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mapInfo.getTileSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">            </span><span class="NAME">this._layerOrientation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mapInfo.getOrientation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> 
<span class='line'>207</span> </span><span class="WHIT">            </span><span class="COMM">// offset (after layer orientation is set);</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._calculateLayerOffset</span><span class="PUNC">(</span><span class="NAME">layerInfo.offset</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">            </span><span class="NAME">this.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.POINT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">offset</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> 
<span class='line'>211</span> </span><span class="WHIT">            </span><span class="NAME">this._atlasIndexArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">            </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">cc.SIZE_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.width</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">                </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">            </span><span class="NAME">this._useAutomaticVertexZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexZvalue</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>222</span>      * &lt;p>Dealloc the map that contains the tile position from memory. &lt;br />
<span class='line'>223</span>      * Unless you want to know at runtime the tiles positions, you can safely call this method. &lt;br />
<span class='line'>224</span>      * If you are going to call layer.getTileGIDAt() then, don't release the map&lt;/p>
<span class='line'>225</span>      */</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">    </span><span class="NAME">releaseMap</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">            </span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>230</span> 
<span class='line'>231</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">            </span><span class="NAME">this._atlasIndexArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>235</span> 
<span class='line'>236</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>237</span>      * &lt;p>Returns the tile (cc.Sprite) at a given a tile coordinate. &lt;br/>
<span class='line'>238</span>      * The returned cc.Sprite will be already added to the cc.TMXLayer. Don't add it again.&lt;br/>
<span class='line'>239</span>      * The cc.Sprite can be treated like any other cc.Sprite: rotated, scaled, translated, opacity, color, etc. &lt;br/>
<span class='line'>240</span>      * You can remove either by calling: &lt;br/>
<span class='line'>241</span>      * - layer.removeChild(sprite, cleanup); &lt;br/>
<span class='line'>242</span>      * - or layer.removeTileAt(ccp(x,y)); &lt;/p>
<span class='line'>243</span>      * @param {cc.Point} pos
<span class='line'>244</span>      * @return {cc.Sprite}
<span class='line'>245</span>      */</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">    </span><span class="NAME">getTileAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid position"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: the tiles map has been released"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>249</span> 
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getTileGIDAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> 
<span class='line'>253</span> </span><span class="WHIT">        </span><span class="COMM">// if GID == 0, then no tile is present</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> 
<span class='line'>257</span> </span><span class="WHIT">            </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getChildByTag</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="WHIT">            </span><span class="COMM">// tile not created yet. create it</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">tile</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.rectForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">                </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RECT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> 
<span class='line'>264</span> </span><span class="WHIT">                </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">                </span><span class="NAME">tile.initWithTexture</span><span class="PUNC">(</span><span class="NAME">this.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">                </span><span class="NAME">tile.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">                </span><span class="NAME">tile.setPosition</span><span class="PUNC">(</span><span class="NAME">this.getPositionAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">                </span><span class="NAME">tile.setVertexZ</span><span class="PUNC">(</span><span class="NAME">this._vertexZForPos</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">                </span><span class="NAME">tile.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">                </span><span class="NAME">tile.setOpacity</span><span class="PUNC">(</span><span class="NAME">this._opacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>271</span> 
<span class='line'>272</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexForExistantZ</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">                </span><span class="NAME">this.addSpriteWithoutQuad</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">    </span><span class="COMM">// XXX: deprecated</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">    </span><span class="COMM">// tileAt:getTileAt,</span><span class="WHIT">
<span class='line'>280</span> 
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>282</span>      * Returns the tile gid at a given tile coordinate. &lt;br />
<span class='line'>283</span>      * if it returns 0, it means that the tile is empty. &lt;br />
<span class='line'>284</span>      * This method requires the the tile map has not been previously released (eg. don't call layer.releaseMap())&lt;br />
<span class='line'>285</span>      * @param {cc.Point} pos
<span class='line'>286</span>      * @return {Number}
<span class='line'>287</span>      */</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">    </span><span class="NAME">getTileGIDAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid position"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: the tiles map has been released"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> 
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">        </span><span class="COMM">// Bits on the far end of the 32-bit global tile ID are used for tile flags</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">idx</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> 
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_ALL_FLAGS_MASK</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">    </span><span class="COMM">// XXX: deprecated</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">    </span><span class="COMM">// tileGIDAt:getTileGIDAt,</span><span class="WHIT">
<span class='line'>300</span> 
<span class='line'>301</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>302</span>      *  lipped tiles can be changed dynamically
<span class='line'>303</span>      * @param {cc.Point} pos
<span class='line'>304</span>      * @return {Number}
<span class='line'>305</span>      */</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">    </span><span class="NAME">getTileFlagsAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid position"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: the tiles map has been released"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> 
<span class='line'>310</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">        </span><span class="COMM">// Bits on the far end of the 32-bit global tile ID are used for tile flags</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">idx</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> 
<span class='line'>314</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_ALL_FLAGS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">    </span><span class="COMM">// XXX: deprecated</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="COMM">// tileFlagAt:getTileFlagsAt,</span><span class="WHIT">
<span class='line'>318</span> 
<span class='line'>319</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>320</span>      * &lt;p>Sets the tile gid (gid = tile global id) at a given tile coordinate.&lt;br />
<span class='line'>321</span>      * The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor . Tileset Mgr +1.&lt;br />
<span class='line'>322</span>      * If a tile is already placed at that position, then it will be removed.&lt;/p>
<span class='line'>323</span>      * @param {Number} gid
<span class='line'>324</span>      * @param {cc.Point} pos
<span class='line'>325</span>      * @param {Number} flags
<span class='line'>326</span>      */</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">    </span><span class="NAME">setTileGID</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">flags</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid position"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: the tiles map has been released"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.firstGid</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid gid:"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> 
<span class='line'>332</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> 
<span class='line'>334</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">currentFlags</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getTileFlagsAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">currentGID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getTileGIDAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> 
<span class='line'>337</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">currentGID</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">currentFlags</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">flags</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">gidAndFlags</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">flags</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">            </span><span class="COMM">// setting gid=0 is equal to remove the tile</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">                </span><span class="NAME">this.removeTileAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">currentGID</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">           </span><span class="COMM">// empty tile. create a new one</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">                </span><span class="NAME">this._insertTileForGID</span><span class="PUNC">(</span><span class="NAME">gidAndFlags</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">                </span><span class="COMM">// modifying an existing tile with a non-empty tile</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getChildByTag</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.rectForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">                    </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RECT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span> 
<span class='line'>351</span> </span><span class="WHIT">                    </span><span class="NAME">sprite.setTextureRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flags</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">                        </span><span class="NAME">this._setupTileSprite</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gidAndFlags</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">                    </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">z</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gidAndFlags</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">                    </span><span class="NAME">this._updateTileForGID</span><span class="PUNC">(</span><span class="NAME">gidAndFlags</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>362</span> 
<span class='line'>363</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>364</span>      * Removes a tile at given tile coordinate
<span class='line'>365</span>      * @param {cc.Point} pos
<span class='line'>366</span>      */</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">    </span><span class="NAME">removeTileAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: invalid position"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._tiles</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMXLayer: the tiles map has been released"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> 
<span class='line'>371</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>373</span> 
<span class='line'>374</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getTileGIDAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> 
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexForExistantZ</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">            </span><span class="COMM">// remove tile from GID map</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">            </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">z</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> 
<span class='line'>382</span> </span><span class="WHIT">            </span><span class="COMM">// remove tile from atlas position array</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">            </span><span class="NAME">cc.ArrayRemoveObjectAtIndex</span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> 
<span class='line'>385</span> </span><span class="WHIT">            </span><span class="COMM">// remove it from sprites and/or texture atlas</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getChildByTag</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> 
<span class='line'>388</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">                </span><span class="NAME">this.removeChild</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">                </span><span class="NAME">this._textureAtlas.removeQuadAtIndex</span><span class="PUNC">(</span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> 
<span class='line'>394</span> </span><span class="WHIT">                </span><span class="COMM">// update possible children</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">                            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">child.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">                            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">                                </span><span class="NAME">child.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">                            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>409</span> 
<span class='line'>410</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>411</span>      * Returns the position in pixels of a given tile coordinate
<span class='line'>412</span>      * @param {cc.Point} pos
<span class='line'>413</span>      * @return {cc.Point}
<span class='line'>414</span>      */</span><span class="WHIT">
<span class='line'>415</span> </span><span class="WHIT">    </span><span class="NAME">getPositionAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._layerOrientation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ORTHO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>419</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._positionForOrthoAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>420</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ISO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>422</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._positionForIsoAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>423</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_HEX</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._positionForHexAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">        </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.POINT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">ret</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">    </span><span class="COMM">// XXX: Deprecated. For backward compatibility only</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">    </span><span class="COMM">// positionAt:getPositionAt,</span><span class="WHIT">
<span class='line'>433</span> 
<span class='line'>434</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>435</span>      * Return the value for the specific property name
<span class='line'>436</span>      * @param {String} propertyName
<span class='line'>437</span>      * @return {Number}
<span class='line'>438</span>      * //todo
<span class='line'>439</span>      */</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">    </span><span class="NAME">getProperty</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">propertyName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._properties</span><span class="PUNC">[</span><span class="NAME">propertyName</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">    </span><span class="COMM">// XXX: Deprecated. For backward compatibility only</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">    </span><span class="COMM">// propertyNamed:getProperty,</span><span class="WHIT">
<span class='line'>445</span> 
<span class='line'>446</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>447</span>      * Creates the tiles
<span class='line'>448</span>      */</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">    </span><span class="NAME">setupTiles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">        </span><span class="COMM">// Optimization: quick hack that sets the image size on the tileset</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">        </span><span class="NAME">this._tileSet.imageSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">textureCache.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCache.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> 
<span class='line'>454</span> </span><span class="WHIT">        </span><span class="COMM">// By default all the tiles are aliased</span><span class="WHIT">
<span class='line'>455</span> </span><span class="WHIT">        </span><span class="COMM">// pros:</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">        </span><span class="COMM">//  - easier to render</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">        </span><span class="COMM">// cons:</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">        </span><span class="COMM">//  - difficult to scale / rotate / etc.</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">        </span><span class="COMM">//this._textureAtlas.getTexture().setAliasTexParameters();</span><span class="WHIT">
<span class='line'>460</span> 
<span class='line'>461</span> </span><span class="WHIT">        </span><span class="COMM">// Parse cocos2d properties</span><span class="WHIT">
<span class='line'>462</span> </span><span class="WHIT">        </span><span class="NAME">this._parseInternalProperties</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>463</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>465</span> 
<span class='line'>466</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">pos</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>470</span> 
<span class='line'>471</span> </span><span class="WHIT">                </span><span class="COMM">// XXX: gid == 0 -. empty tile</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">                    </span><span class="NAME">this._appendTileForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">                    </span><span class="COMM">// Optimization: update min and max GID rendered by the layer</span><span class="WHIT">
<span class='line'>475</span> </span><span class="WHIT">                    </span><span class="NAME">this._minGID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._minGID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">                    </span><span class="NAME">this._maxGID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._maxGID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>477</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>478</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">        </span><span class="COMM">// console.log(this._maxGID , this._tileSet.firstGid , this._minGID , this._tileSet.firstGid)</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._maxGID</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.firstGid</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._minGID</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.firstGid</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMX: Only 1 tileset per layer is supported"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>483</span> 
<span class='line'>484</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>485</span>      * cc.TMXLayer doesn't support adding a cc.Sprite manually.
<span class='line'>486</span>      * @warning addChild(child); is not supported on cc.TMXLayer. Instead of setTileGID.
<span class='line'>487</span>      * @param {cc.Node} child
<span class='line'>488</span>      */</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">    </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"addChild: is not supported on cc.TMXLayer. Instead use setTileGID:at:/tileAt:"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>492</span> 
<span class='line'>493</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>494</span>      * Remove child
<span class='line'>495</span>      * @param  {cc.Node} child
<span class='line'>496</span>      * @param  {Boolean} cleanup
<span class='line'>497</span>      */</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">    </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">child</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>500</span> 
<span class='line'>501</span> </span><span class="WHIT">        </span><span class="COMM">// allows removing nil objects</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>504</span> 
<span class='line'>505</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">cc.ArrayContainsObject</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Tile does not belong to TMXLayer"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> 
<span class='line'>507</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayGetIndexOfObject</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">zz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">[</span><span class="NAME">atlasIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">zz</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayRemoveObjectAtIndex</span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>515</span> 
<span class='line'>516</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>517</span>      * @return {String}
<span class='line'>518</span>      */</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">    </span><span class="NAME">getLayerName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._layerName.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>522</span> 
<span class='line'>523</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>524</span>      * @param {String} layerName
<span class='line'>525</span>      */</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">    </span><span class="NAME">setLayerName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">layerName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">        </span><span class="NAME">this._layerName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">layerName</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>529</span> 
<span class='line'>530</span> </span><span class="WHIT">    </span><span class="NAME">_positionForIsoAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._mapTileSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">            </span><span class="NAME">this._mapTileSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>534</span> 
<span class='line'>535</span> </span><span class="WHIT">    </span><span class="NAME">_positionForOrthoAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.width</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">            </span><span class="PUNC">(</span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>539</span> 
<span class='line'>540</span> </span><span class="WHIT">    </span><span class="NAME">_positionForHexAt</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diffY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">            </span><span class="NAME">diffY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._mapTileSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>545</span> 
<span class='line'>546</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">            </span><span class="PUNC">(</span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">diffY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>549</span> 
<span class='line'>550</span> </span><span class="WHIT">    </span><span class="NAME">_calculateLayerOffset</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._layerOrientation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ORTHO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._mapTileSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ISO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._mapTileSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="NAME">this._mapTileSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_HEX</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d:offset for hexagonal map not implemented yet"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>567</span> 
<span class='line'>568</span> </span><span class="WHIT">    </span><span class="NAME">_appendTileForGID</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.rectForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RECT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>571</span> 
<span class='line'>572</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._reusedTileWithRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>574</span> 
<span class='line'>575</span> </span><span class="WHIT">        </span><span class="NAME">this._setupTileSprite</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> 
<span class='line'>577</span> </span><span class="WHIT">        </span><span class="COMM">// optimization:</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">        </span><span class="COMM">// The difference between _appendTileForGID and _insertTileForGID is that append is faster, since</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">        </span><span class="COMM">// it appends the tile at the end of the texture atlas</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">        </span><span class="COMM">//todo fix</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>582</span> 
<span class='line'>583</span> </span><span class="WHIT">        </span><span class="COMM">// don't add it using the "standard" way.</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">        </span><span class="NAME">this.addQuadFromSprite</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>585</span> 
<span class='line'>586</span> </span><span class="WHIT">        </span><span class="COMM">// append should be after addQuadFromSprite since it modifies the quantity values</span><span class="WHIT">
<span class='line'>587</span> </span><span class="WHIT">        </span><span class="NAME">this._atlasIndexArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>588</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>590</span> 
<span class='line'>591</span> </span><span class="WHIT">    </span><span class="NAME">_insertTileForGID</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.rectForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RECT_PIXELS_TO_POINTS</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> 
<span class='line'>595</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._reusedTileWithRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">        </span><span class="NAME">this._setupTileSprite</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>598</span> 
<span class='line'>599</span> </span><span class="WHIT">        </span><span class="COMM">// get atlas index</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexForNewZ</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> 
<span class='line'>602</span> </span><span class="WHIT">        </span><span class="COMM">// Optimization: add the quad without adding a child</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">        </span><span class="NAME">this.addQuadFromSprite</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>604</span> 
<span class='line'>605</span> </span><span class="WHIT">        </span><span class="COMM">// insert it into the local atlasindex array</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">        </span><span class="NAME">this._atlasIndexArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">        </span><span class="COMM">// update possible children</span><span class="WHIT">
<span class='line'>608</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>609</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">child.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">                        </span><span class="NAME">child.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">ai</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">        </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">z</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>622</span> 
<span class='line'>623</span> </span><span class="WHIT">    </span><span class="NAME">_updateTileForGID</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._tileSet.rectForGID</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>626</span> </span><span class="WHIT">            </span><span class="NAME">rect.size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>627</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>628</span> 
<span class='line'>629</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._reusedTileWithRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> 
<span class='line'>631</span> </span><span class="WHIT">        </span><span class="NAME">this._setupTileSprite</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>632</span> 
<span class='line'>633</span> </span><span class="WHIT">        </span><span class="COMM">// get atlas index</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">indexForZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexForExistantZ</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">        </span><span class="NAME">tile.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">indexForZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">        </span><span class="NAME">tile.setDirty</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">        </span><span class="NAME">tile.updateTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">        </span><span class="NAME">this._tiles</span><span class="PUNC">[</span><span class="NAME">z</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>639</span> 
<span class='line'>640</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>642</span> 
<span class='line'>643</span> </span><span class="WHIT">    </span><span class="COMM">//The layer recognizes some special properties, like cc_vertez</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">    </span><span class="NAME">_parseInternalProperties</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">        </span><span class="COMM">// if cc_vertex=automatic, then tiles will be rendered using vertexz</span><span class="WHIT">
<span class='line'>646</span> 
<span class='line'>647</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getProperty</span><span class="PUNC">(</span><span class="STRN">"cc_vertexz"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">vertexz</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">vertexz</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"automatic"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">                </span><span class="NAME">this._useAutomaticVertexZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaFuncVal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getProperty</span><span class="PUNC">(</span><span class="STRN">"cc_alpha_func"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaFuncValue</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>653</span> 
<span class='line'>654</span> </span><span class="WHIT">                </span><span class="COMM">//todo webgl</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">                </span><span class="COMM">//this.setShaderProgram(cc.ShaderCache.getInstance().programForKey(kcc.Shader_PositionTextureColorAlphaTest));</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">                </span><span class="COMM">//var alphaValueLocation = glGetUniformLocation(getShaderProgram().getProgram(), kcc.UniformAlphaTestValue);</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">                </span><span class="COMM">// NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">                </span><span class="COMM">//this.getShaderProgram().setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexZvalue</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">vertexz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>664</span> 
<span class='line'>665</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaFuncVal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getProperty</span><span class="PUNC">(</span><span class="STRN">"cc_alpha_func"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">alphaFuncVal</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">            </span><span class="NAME">this._alphaFuncValue</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">alphaFuncVal</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>670</span> 
<span class='line'>671</span> </span><span class="WHIT">    </span><span class="NAME">_setupTileSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setPosition</span><span class="PUNC">(</span><span class="NAME">this.getPositionAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">        </span><span class="COMM">//sprite.setVertexZ(this._vertexZForPos(pos));</span><span class="WHIT">
<span class='line'>675</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>676</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setOpacity</span><span class="PUNC">(</span><span class="NAME">this._opacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>677</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setTag</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setFlipX</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setFlipY</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>680</span> 
<span class='line'>681</span> </span><span class="WHIT">        </span><span class="COMM">// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.</span><span class="WHIT">
<span class='line'>682</span> 
<span class='line'>683</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_DIAGONAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">            </span><span class="COMM">// put the anchor in the middle for ease of rotation.</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">            </span><span class="NAME">sprite.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>686</span> </span><span class="WHIT">            </span><span class="NAME">sprite.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this.getPositionAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">sprite.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>687</span> </span><span class="WHIT">                </span><span class="NAME">this.getPositionAt</span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">sprite.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>688</span> 
<span class='line'>689</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.TMX_TILE_HORIZONTAL_FLAG</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_VERTICAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">            </span><span class="COMM">// handle the 4 diagonally flipped states.</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_HORIZONTAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setRotation</span><span class="PUNC">(</span><span class="NUMB">90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_VERTICAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setRotation</span><span class="PUNC">(</span><span class="NUMB">270</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>697</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flag</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.TMX_TILE_VERTICAL_FLAG</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_HORIZONTAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>698</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setRotation</span><span class="PUNC">(</span><span class="NUMB">90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setFlipX</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setRotation</span><span class="PUNC">(</span><span class="NUMB">270</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setFlipX</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_HORIZONTAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setFlipX</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>710</span> 
<span class='line'>711</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">gid</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">cc.TMX_TILE_VERTICAL_FLAG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setFlipY</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>714</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>715</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>716</span> 
<span class='line'>717</span> </span><span class="WHIT">    </span><span class="NAME">_reusedTileWithRect</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">        </span><span class="NAME">this._reusedTile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">        </span><span class="NAME">this._reusedTile.initWithTexture</span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">        </span><span class="NAME">this._reusedTile.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">        </span><span class="NAME">this._reusedTile.setParent</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>722</span> 
<span class='line'>723</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._reusedTile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>725</span> 
<span class='line'>726</span> </span><span class="WHIT">    </span><span class="NAME">_vertexZForPos</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">maxVal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._useAutomaticVertexZ</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">            </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._layerOrientation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>731</span> </span><span class="WHIT">                </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ISO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">                    </span><span class="NAME">maxVal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._layerSize.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._layerSize.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">                    </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">maxVal</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">                </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_ORTHO</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">                    </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">this._layerSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">pos.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">                </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TMX_ORIENTATION_HEX</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">                    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMX Hexa zOrder not supported"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">                </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">                    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMX invalid value"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">            </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexZvalue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>748</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>749</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>751</span> 
<span class='line'>752</span> </span><span class="WHIT">    </span><span class="NAME">_atlasIndexForExistantZ</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">item</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>754</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">                </span><span class="NAME">item</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">item</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">item</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TMX atlas index not found. Shall not happen"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>765</span> 
<span class='line'>766</span> </span><span class="WHIT">    </span><span class="NAME">_atlasIndexForNewZ</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>768</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">val</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._atlasIndexArray</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">val</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>774</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>775</span> 
<span class='line'>776</span> </span><span class="COMM">/**
<span class='line'>777</span>  * Creates a cc.TMXLayer with an tile set info, a layer info and a map info
<span class='line'>778</span>  * @param {cc.TMXTilesetInfo} tilesetInfo
<span class='line'>779</span>  * @param {cc.TMXLayerInfo} layerInfo
<span class='line'>780</span>  * @param {cc.TMXMapInfo} mapInfo
<span class='line'>781</span>  * @return {cc.TMXLayer|Null}
<span class='line'>782</span>  */</span><span class="WHIT">
<span class='line'>783</span> </span><span class="NAME">cc.TMXLayer.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tilesetInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">layerInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mapInfo</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TMXLayer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret.initWithTilesetInfo</span><span class="PUNC">(</span><span class="NAME">tilesetInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">layerInfo</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mapInfo</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>789</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>790</span> </span></pre></body></html>